As the demonic realm A’quiron collapsed Solgrin used a godstone to safely teleport the party back to Burnordraath. The magic of the stone took them to where Solgrin wished to go, the place Locstir Causwold claimed the lost Drothspell son, Perrin, would be. What they found, however, was the smoldering ruin of what appeared to be a monastery. The party spoke with a band of Road Wardens who explained that they spotted smoke while patrolling the Trade Road and hurried to investigate. When they arrived they saw little more than centaur tracks and rubble. Poking around the stones of the ruined monastery revealed that the centaurs must’ve had help; the damage was too extensive to be caused without the aid of powerful magic and centaurs are not known for their magic prowess.
Larkspur lead the group away from the ruins to the North East following the centaurs’ tracks. They traveled all day and through the night, stopping only to take brief respite. Several hours after dawn the party entered the rocky Lonely Hills, a region of the Steppe said to be so haunted with evil that no man or monster would ever dare tread foot there. Nevertheless the tracks continued into the hills and in fact the party stumbled upon a lone centaur seemingly having lost its way. The frightened and angry creature snarled and attacked the party. Oddly, the centaur’s flesh appeared to be joined by pieces of armor, as though some twisted armorer had grafted plates of steel to the centaur’s body. It also wielded a powerful scepter-like weapon made of a slender grey metal capped by a floating pale emerald gem, the centaur was able to launch blasts of energy from the rod with a flick of its wrist. Despite the beast’s bizarre powers the party was able to defeat the centaur and keep going.
After a short while longer of hiking through the Lonely Hills the party came to a rise in the rock and then to a bowl-shaped escarpment with a group of centaurs running in circles around a wooden effigy. The figure the centaurs were circling appeared to be a legless humanoid shape standing upright on perhaps a tail. Beside the crude wooden sculpture were three prisoners, one of them was no doubt Perrin. The party engaged the monsters in combat, not being foolish enough to think that diplomacy would work. Larkspur felled a centaur with a pair of arrows and Solgrin and Aegishand waded into melee. The battle became protracted and bloody, as these centaurs too were well armed and wore the same grizzly flesh plated armor as the previous beast. Their magic scepters launched deadly bolts of caustic energy.
In the chaos of the fighting the three prisoners fled, one was knocked down and another incinerated by a centaur’s magic scepter. However the party got out of the Hills alive and caught up with Perrin. At last Solgrin learned the fate of his younger brother. Apparently the Causwolds sequestered the young Perrin within a monastic order under the protection of the Causwolds. The monastery was far enough off West, just along the coast of the Nornuen, to keep him out of the affairs of the Horselords. Tannoc Causwold wanted to keep an eye on the scion of house Drothspell, but he did not want him to have any knowledge of what occurred between their two households.
Solgrin told Perrin the truth of what happened to their family and Perrin shared a brief account of his own story. Perrin was raised in the monastery and learned nothing of his lineage beyond that he was a allegedly a ward of the Steppe and was left with the monks of the order. There he studied religion and history, but also listened to the folk lore stories brought by traders and visitors to the monastery. Solgrin gave him the choice to follow him back to Castle Drothspell or to go his own way and pursue his own desires. With nowhere else to go the young Drothspell chose to follow Solgrin back to their home, at least for now.